- Opengl vs directx 11 obs drivers#
- Opengl vs directx 11 obs driver#
- Opengl vs directx 11 obs upgrade#
- Opengl vs directx 11 obs full#
- Opengl vs directx 11 obs Pc#
Also, only DirectX 8, 9, 10, 10.1, 11, and OpenGL games are currently supported for game capture. However, due to the fact that it must inject into the game process to capture frames directly from the game, it's not guaranteed to be stable. It is also the only method able of capturing games running in fullscreen mode. Game capture is the most efficient method when capturing games. In this step, youll define the vertex buffers that will contain your meshes and the index. Running games in borderless or windowed mode with window capture is one of the most stable and efficient methods of capture. When porting the simple renderer from OpenGL ES 2.0, the first step is to set up the equivalent vertex and fragment shader objects in Direct3D 11, and to make sure that the main program can communicate with the shader objects after they are compiled. However, you cannot capture games running in fullscreen mode with this capture method. In general, it is almost as good as game capture, and far more stable. Again, Window capture on Windows 8 is more efficient as on Windows 7. When aero is enabled it can also increase performance, so aero is recommended to be enabled when using window capture.
![opengl vs directx 11 obs opengl vs directx 11 obs](https://i.ytimg.com/vi/54oU4XAWmM8/maxresdefault.jpg)
Window capture is a very efficient method of capturing only a single window. You cannot capture games running in fullscreen mode with this capture method Window Capture
Opengl vs directx 11 obs upgrade#
On windows 8, monitor capture is highly efficient due to new directx features only allowed in Windows 8, which Microsoft could have easily implemented into Windows 7 but chose not to because why improve an older operating system when they can force people to upgrade to newer operating systems for extra cash.Anyway, monitor capture on Windows 8 is very fast and efficient, and is done almost entirely by the graphics processor with little CPU usage at all. You cannot capture games running in fullscreen mode with this capture method Monitor capture on windows 8 If you absolutely must use this on Windows Vista/7, you must disable aero (in video settings) or turn off aero in windows, otherwise the capture will be even less efficient. Otherwise use window capture or game capture, as they are far more efficient. If you're using Windows Vista or Windows 7, I would recommend only using this if you absolutely need to capture your desktop.
![opengl vs directx 11 obs opengl vs directx 11 obs](http://1-fly.ru/wp-content/uploads/2018/10/013db19db9ea37c17ba28a7ab97367e0.jpg)
On Windows 8, however, it is highly efficient and is done entirely via graphics processor memory, and is perfectly fine to use. On Windows Vista and Windows 7, monitor capture is the least efficient, I repeat, least efficient method of capture.
![opengl vs directx 11 obs opengl vs directx 11 obs](https://i.ytimg.com/vi/-vk__hyOM2M/maxresdefault.jpg)
Monitor capture on Windows 7 and Windows Vista Note that only game capture can capture games running in fullscreen mode. Use monitor capture only if you need to, unless on windows 8 where it performs very well. They are the most efficient methods of capturing. My recommendation is to use either window capture or game capture if capturing games.
Opengl vs directx 11 obs full#
The OBS program also presents these errors, that is, when you put the same thing in full screen mode, now it takes 2 or 3 seconds to capture the content, before it did so at the moment, but it does not close the game, only it takes a while to detect the content.Īction seems to suffer the same error now, as it does not detect the content and prevents you from running the application, but if you start it before, it is like it stays in memory and then works.Which capture method? General Recommendation
![opengl vs directx 11 obs opengl vs directx 11 obs](http://media.redgamingtech.com/rgt-website/2018/08/rotr-dx12-vs-dx11.jpg)
Opengl vs directx 11 obs driver#
It is difficult to explain, but it is a driver initialization problem in OpenGL mode.
Opengl vs directx 11 obs Pc#
on a PC screen, or capture a game that uses the DirectX/OpenGL/Vulkan graphics. I have to close Action, run the game again, close it, and then start Action again (no matter the recording mode) and when you run the game, it works again. Bandicam is the worlds most advanced screen, game and webcam recording. But if I change the mode in Action (from game to desktop) and run the game again, it stops working. Something strange and curious, if I run the game OpenGL and close it, then run Action and enter the game again, it works and lets me record it, I can close the game, put it back without problems. In Vulkan or Dx 11/12 it does not happen, only OpenGL. Tested even without showing the hub and the same thing happens. If I run Action and the game in full screen or full window without borders, the game closes when booting or pressing the record button. If I run Action and play in window mode, there is no problem, it does not close and it is recorded correctly.
Opengl vs directx 11 obs drivers#
This version seems to improve a bit, but still fails.Īpparently the behavior of OpenGL in the latest Nvidia drivers will change something that does not initialize the driver well. Tested version 3.10.2 and still fails in opengl, I also tried the previous versions and now they all fail.